

(Char x gets hit again and makes a new glyph -> new crystal -> old one dies the turn after) The crystals stay for like 8 turns, unless the character who "summoned" it creates a new one. On the next turn, a Crystal will appear on the glyph when its free. Meno: Has 1 ranged spell (about 10), when he casts it a glyph will appear underneath the affected character. Litlamprey: Can attract from like 5 range, hits in cc (like 400) and it can place a trap from range (about 10 I think) where if you activate the trap, the Litlamprey will jump next to the character who activated it. About 600-800 damage per hit if I recall. Gambasmak: Harmless from range, can jump 5 cells and hits in CC. The fish counters 100% of damage taken, unless you can 1 shot it. The Crab is able to swap with the fish, careful cause it hits over 1k in close combat. On summoning it, the starfish does around 300-400 damage around it in 2 AoE. Yolo Crab: Summons a starfish (linear, about 8 range max).


Mantaze: Has 2 ranged (modifiable) spells with relatively low damage, but one of them triggers an effect that hits like 600-900 2 turns after on the affected character. Mol Usk: Hits very long range (like 14-15, modifiable) for about 400 and takes AP (can dodge), it has a close range (5) spell where it hits you and creates a linear size 4 yellow glyph which will take 100 mp when you go on it.
